Neat Halo Artwork Imagines The Game as an Early 1990s Release
Key Takeaways
- Redditor WeezyWally created 90s-inspired Halo fan art, reminiscent of Doom’s influence.
- The artwork features a Master Chief resembling Doom Slayer, an energy sword like something from Star Wars.
A creative Halo fan online has created an awesome piece of artwork that reimagines what the series might have looked like if it was initially released in the early 1990s. The first game in the Halo series, Combat Evolved, launched back in 2001, defining a generation of first-person shooter games afterward.
Now over two decades old, the Halo series has a place in the hearts of many gamers. Plenty have moved on from the series in recent years, while lots still hop on to play the newest game in the series. For such an important franchise, it’s only natural that there are going to be tons of fan creations that pop up over the years. It’s cool to see the kind of things that Halo fans continue to create based on the various games in the series. Not long ago, another gamer created individual art pieces for every Halo 3 campaign mission, which is every bit as awesome as it sounds. While Halo‘s heyday may be in the past, gamers certainly haven’t forgotten about it yet.
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Nothing shows this better than this awesome piece of Halo fan art from Redditor WeezyWally, which imagines what the series might have looked like if it had been released in the early 1990s. During this period, games like Doom were king, and it’s clearly a huge influence on this epic box art design. In the center is the Master Chief, whose armor resembles the Doom Slayer from the original game. Chief is standing tall above the Covenant aliens, and there’s even a variation of the energy sword that looks like it could have been pulled straight from Star Wars.
This is What Halo Could’ve Looked Like in the 1990s
It’s all tied together by the hand-painted look, which a lot of box art from the period had. It even has an MS-DOS logo across the top, although many in the thread pointed out that a Mac release would have been more accurate due to Bungie’s history with the platform. Others felt that the idea of “Halo but in the early 1990s” already existed in the form of Marathon, which was released back in 1994. Bungie is reviving Marathon, and it’ll be interesting to see if any of those 1990s influences remain intact.
As for the Halo franchise itself, it seems to be in for something of a reset going forward. Developer 343 Industries has changed its name to Halo Studios, and confirmed a switch to Unreal Engine 5 with multiple projects in development on the engine. While some lament the move to UE5, mainly due to its widespread adoption in the industry at the moment, it should allow Halo Studios to pick up talented individuals and get them working on great Halo content instantly, without having to teach them the ins and outs of the previous Slipspace Engine. It should make for exciting times ahead for Halo.
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